
Leave a large gash in the side of your opponent’s robot? More damage. Your robot hits the opponent so hard that a wheel flies off? That’s damage. A panel of three judges will allot points in the following manner: up to 5 points for damage, 3 points for aggression, and 3 points for control.ĭamage is fairly intuitive. In BattleBots, each match can last up to three minutes before going to a judge’s decision. Just like in other combat sports, such as boxing or MMA, a match may go the distance without either competitor achieving a knockout, which is when the judges step in. That means it must be able to intentionally move towards its opponent - spinning around in circles with one wheel doesn’t cut it. However, a robot can be missing a wheel, be on fire, or suffer other extreme damage and still be considered “in the fight.” A BattleBot is only truly knocked-out if it can’t demonstrate controlled movement. The more straightforward, and arguably more exciting path to victory is a TKO.

Definition of a TKO - Uppercut vs Knockout
